~/hendri.design/work · work.md

Work

Five shipped pieces with a live URL each: Shhhcribble on-device transcription, the Lollipop and Scrapbook carousels, GhostDraft Icons, and the Bettr sticker pack. By Hendri van Niekerk, Design Engineer in Lisbon.

Overview

The work is laid out as an offset two-column editorial grid: the right column is offset so the pairs stagger, and each card carries the project image, a tag, a title and a line of description, and links to the piece itself. A dashed “+ project slot” card sits in the grid alongside them and books a 20-minute intro call for whatever ships next.

Five pieces, each with a live URL you can open right now rather than a picture of one. The longer write-ups are still being written, and this file says so rather than pretending otherwise. The fullest picture of how I work lives at /machine/home.

Selected work

  • Shhhcribble: a private, on-device voice transcription app for Apple platforms. Designed and built end to end with Parakeet and CoreML, and nothing leaves the machine.

  • Lollipop Carousel: a strip of capsule media that drifts on its own. Reach for a piece and it steps forward. Built as a Framer code component and published free.

  • GhostDraft Icons: a 72 asset icon and illustration system for an insurance communications platform, laid out as a drafting canvas that never ends.

  • Bettr Stickers: a die cut holographic sticker pack. White line art on near black, where the foil does the colouring.

  • Scrapbook Carousel: drag to spin, click a stamp to read the story. Fifteen original hand drawn stamps, free to use.

  • Archive: old work and side projects, none of which got a page of their own. Some finished, some not.

Not on this page

  • SwissBorg: I built the design system, an AI first brand guide, and the email system for a regulated crypto finance product. Client work, so the detail lives in a conversation rather than on a page.

  • hendri.design: this site. An art directed macOS desktop, hand built in Framer with custom code overrides and a no flash theme engine.

  • The design system behind it, documented in full, with the contrast measured rather than asserted.

How I approach a build

  • Start with the real thing. I prototype in code early so we are reacting to something that works, not a picture of it.

  • One person, whole surface. Designing and building the same screen keeps the details honest.

  • Systematise what repeats: tokens, components, and agent skills, so the second version is faster than the first.

  • Ship, then sharpen. Get it live, watch it, and cut what is not earning its place.

FAQ

  • Design or code? Both, on purpose. I design the interface and build the production version. That is the point of Design Engineer.

  • Do you take freelance? I am open to the right roles and projects. Current availability is on the profile.

  • What is your stack? Swift and CoreML on Apple, TypeScript and React plus React Native with Expo on web and mobile, Framer with code components and overrides, and GLSL when a build needs it.

For machines

  • Canonical: hendri.design/work · plain-text twin: /work?md · full profile: /machine/home.

  • Hendri van Niekerk, Design Engineer, Lisbon.

Still here? Let’s talk.

Twenty minutes, no deck, no pitch. Tell me what you are making and I will tell you if I am the right person for it.

©2026 – Have a

Still here? Let’s talk.

Twenty minutes, no deck, no pitch. Tell me what you are making and I will tell you if I am the right person for it.

©2026 – Have a